This move is a little complicated, having three variants that are significantly different. Special Movesįuharenkyaku (Quarter Circle Forward + Kick) More on how that move works in the next section. Other properties, such as those of her forward and back dashes, also improve.Īlso notable is that in this state all the Fuharenkyaku (Fireball Motion with Kick) moves come out in their 'charged' state immediately without needing to build a charge. This means she can cancel every single one of her special moves into each other - and that goes for airborne attacks too. Returning from its role as one of her Ultra moves in Street Fighter 4, Juri's Feng Shui Engine sees her rip off her eyepatch and unlock her true abilities. V-Trigger: Feng Shui Engine Type Alpha (HP, HK Simultaneously when V-Trigger Gauge is full) This move has 'levels' of charge (most easily noted by the swirling dust and smoke around her feet), and cancelling out of a semi-charged version of the move retains the charge, meaning you can unleash it with a tap of the V-Skill button again.Īt a long distance the fully-charged version of this move can also go through fireballs, but it has quite a start-up, so be careful how you use it. You can cancel out of the charge stage of the move by dashing, meaning you can fake opponents out with it. Once charged for a moment, releasing the buttons will rush at the opponent, passing through them to kick them from behind. Pressing and holding the V-Skill buttons will charge up the Kasatsushu, Juri's V-Skill.
V-Skill: Kasatsushu (MP, MK Simultaneously) She has strong tools for getting in, solid pokes and a V-Trigger that in the right hands powers up and makes her a terrifying one-touch-to-death character - though this is balanced out by special moves that have specific and limited utility and a fairly high execution level. Juri is a character that's designed to rush-down, getting in the opponent's face and not giving them any time to breathe whatsoever. She's back in Street Fighter 5 with the same sadistic attitude she had before but with an almost entirely different and nearly unrecognisable move set.
Of all the characters added in the Street Fighter 4 series of games, Juri is probably the one that caught the fan attention the most.
This Mirko mod was created by TheJamK, who we've previously covered many times before here on EventHubs, and is shown off in action by PC Best Mods below fighting Alex fittingly using an All Might mod which is well worth checking out as well.Street Fighter 4's sadistic SIN agent is back, but she's missing an eye and carrying a load of new special moves.īack to Street Fighter 5 guide Street Fighter 5: Juri moves list Seeing this, however, just makes me want to see Mirko and the rest of the MHA cast get their due in a traditional 2D fighting game at some point since we already have the One's Justice titles for arena fighters. Mirko's quickly grown to become one of the fan-favorite characters in My Hero Academia since her reveal as the fifth-ranked hero in Japan, so it's not surprising to see her jump from the manga to fan art and cosplay to now showing up as mods for different games / series entirely. The only thing that doesn't perfectly line up is the characters' personalities considering their allegiances even though they both do enjoy taunting their enemies a good bit. This new mod puts Mirko, also known as Rumi Usagiyama, in her hero uniform detailed from her long, white hair and rabbit ears to the specialized boots she wears for speed / combat.Īs most of Juri's attacks and specials revolve around kicks, her moves work perfectly for Mirko who does the same with her powerful legs considering her quirk gives her the attributes of rabbits.