Place a chest next to a machine (like a furnace or crystalarium), and the machine will pull raw items from the chest and push processed items into it. When you're tired of manually working each machine, this opens a whole new gameplay mechanic.
These mods are best used later in the game, once you've already played for a while with the vanilla mechanics. You can optionally customize the clothing they wear too. Your children will look a bit like your spouse (instead of the default generic children). Lets you plant crops (and grass) on the grassy portions of the farm map. It's only a few seconds each time, but you won't be able to go back once you're used to this mod. Skips the starting splash screens and (optionally) the title screen. When you enter a shop and the shopkeeper isn't behind the counter, you can still buy from them. While Clint is upgrading one of your tools, he'll let you rent an old one he has until yours is ready. This eliminates a common annoyance where the horse can't pass through narrow paths.
This mod shows their locations on your map. NPCs move around a lot, and it can be frustrating to find them when you need to talk to them. Point at a farm animal and it'll show whether you've pet them today, without needing to check them manually. Has an option to only show gift tastes you've discovered in-game. it tells you whether something is blocking their growth), see what gifts an NPC likes, etc. it tells you when a crop will be ready), manage trees (e.g. it shows what bundles/recipes/achievements you still need it for), plan your crops (e.g. This helps you decide whether an item is worth keeping (e.g. Point at almost anything, and press a button to see information about it. This mod eliminates horse location management as a game mechanic just play the flute from anywhere and he'll come running teleport to you. You'll often find you left your horse across town, or the horse can't pass through a narrow path. Makes the routine player animations (breaking geodes, eating, drinking, etc) almost instant. Toggle an overlay to see live bee house / Junimo hut / scarecrow / sprinkler coverage, hidden paths and warp points, and more. Makes inventory management less of a chore - you can have multiple organised chests and sort things away without walking around trying to find which chest is which. See upcoming birthdays and festivals without needing to walk to the nearest calendar.Īccess, label, and categorise your chests from anywhere (with optional balanced mode). View the calendar and daily quest anywhere. If you're willing to mine all the ores you'll need, that makes the basic sprinklers useful early in the game and lets you do more than just watering crops every day. Gates open automatically when you approach and close behind you.Ĭustomise the sprinkler radius, with a proportional change to their cost. I think the best mods are those which improve the game while maintaining its balance, lore, and style. See the player's guide to using mods if you're interested. These are all compatible with the latest versions of SMAPI and Stardew Valley on Linux/Mac/Windows. Theoretically, speaking, these mods should be compatible with SCAAR.Here are the mods I recommend. And then there are Shades of Iron, True Fires Mod, and a mod that adds a new standalone quest. HDAR – HD Animals Reworked Mod, Humans of the Continent 4K-2K Textures and the Witcher 2 Overhaul Mod are also some cool mods. As we’ve said numerous times, The Witcher 3 HD Reworked Project is one of the best HD Texture Packs for CDPR’s RPG. Speaking of The Witcher 3, we also suggest taking a look at the following mods. (Check the video on my page to check more details and differences between versions V1,V2,V3 and a gameplay).” Pick version that you prefer from V1,V2 and V3 and place it in dlc folder. “For example, you open ‘SCAARRevolve’ folder and then you have 3 versions of that category and a mod folder. Then, you’ll have to put one of the DLC folders in your main DLC folder.
In order to install it, you’ll have to put ‘ modSCAAR‘ in your Mods folder. And lastly, rolls are back with a much better and smoother experience. He also adjusted every animation playback speed for a smoother gameplay experience. Additionally, these options are generated as DLS packages, meaning that they won’t alter the default gameplay mechanics.įurthermore, the files contain new walking, jogging, and running systems (which the modder found inside the game’s files). These are ‘Combine Forces’, ‘Intense’, ‘Revolve’ and ‘Technical’. The SCAAR project features four categories. According to the modder, this mod brings many animation options, and freedom to pick any dodge animation package suitable for you and your gameplay. PsychoCaki has released the Smooth Combat and Animations Redux mod for The Witcher 3.